

Once a module/tool is enabled, if it has an xml it will be generated and placed in the same ServerTools folder.
#7 days to die admin iconsole mod#
Inside this folder is the ServerToolsConfig.xml that controls most of mod.Įnable each part of the mod you want via ServerToolsConfig.xml The mod will auto create a new folder named ServerTools.
#7 days to die admin iconsole update#
It also allows us to update the database for the IP lists of countries and proxies without needing to update ServerTools.*Ĭopy the Mods folder to the root directory of your server or the user data directory if you prefer.

They have been separated to reduce the size of ServerTools since not all servers need it. They both require ServerTools to function. They are modules that work along side ServerTools and get installed the same as any other mod for your server. *Optionally you can find Country ban and Proxy ban tools at the links provided below. Go to the releases tab and check for the latest ServerTools files for download. Likewise, god fly in a single direction and you'll eventually outpace the server and be flying over nothing as it tries to catch up generating all the chunks you passed through or near.Server tools for 7 days to die dedicated servers You'll literally be hanging in mid-air as the server madly tries to catch up and generate the terrain around you. Increasing it would allow the player to reveal more of the map as they moved along, though it would definitely then place extra burden on the server since it would have more to generate as they did so.Ī good test of the "on-the-fly" generation used by the server is to teleport yourself (assuming you have admin access) to a distance location no-one has been to yet. There should be limit on "x" for example x<=5.Īs it happens I'm combing through various parts of the Assembl圜Sharp.DLL in my spare spare time (yes, double spare lol since it's a lowish priority for me at the moment) to see if I can modify that exact value. Maybe a command "reveal x" would be better - reveals x sectors away from player. You can confirm this yourself if you like, and keep an eye on the save directory and literally watch a player force a new chunk file to generate as they move about.Įach file (for example, r.0.07rg) can be as small as 5kb and as large 20mB depending on how much player activity has changed the original map and how much of the chunk generated.ĭon't get me wrong, I'd like the command there, it'd be nice, but the server would definitely need to pre-generate the map on first startup, and it definitely doesn't do that now, and a fully generated map right down to the grass on each voxel, would take quite a long time to generate, and couldn't be done "on the fly". The very basic biome loudout is present, it's how Alloc is able to generate seed images, but the map itself is most certainly not generated until a player moving next to a chunk forces the server to generate it (that is, to place POI's, decorations, ores, zombies, animals, roads, lakes, etc etc etc). What I am suggesting is that it just shows the seed layout.

Areas load when you enter them for the sake of memory and they unload when you leave an area, but it is recorded what was done in it. The name that you give any map is the seed. From what I have been reading I don't think that is the case.
